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Hello,
With my last render I noticed that if you render a scene which is divided in
triangles the render time is better than if you render the same scene
divided in objects.
For example, supose a scene formed by 50 objects with 100 triangles each
one:.
//---------------------------------------------------------------------------
//TRIANGLES version:
//---------------------------------------------------------------------------
//5000 triangles = 5000 mesh2
union{
//Triangle 1
mesh2 { [..] }
//Triangle 2
mesh2{ [..] }
[...]
//Triangle 5000
mesh2{ [..] }
}
//---------------------------------------------------------------------------
//OBJECTS version:
//---------------------------------------------------------------------------
//50 objects = 50 mesh2
mesh2{ [..] } //Object 1
mesh2{ [..] } //Object 2
[...]
mesh2{ [..] } //Object 50
//---------------------------------------------------------------------
The TRIANGLES version has took 6 minutes to finish the render, while the
OBJECTS version has took 8 minutes.
Any comments?
Regards,
Joel.
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